The descendants of wizards who experimented with shape-changing magic in previous generations, the Wilderlings of Realmgard have been so affected by their ancestors' magic that they retain features of various animals and the ability to freely shift between human and animal forms.
Tag: Worldbuilding
30 Days of Natural History – Day 5: Goblins
Goblins do tend to be highly communal and value the bonds of family and friendship, often out of necessity to make up for most individual Goblin's lack of size and sheer physical strength.
30 Days of Natural History – Day 4: Dwarves
The traditional enmity of the Dwarves towards tall shelves continues unabated.
30 Days of Natural History – Day 3: Elves
Once the dominant cultural group in Realmgard during the period of the Elven Empire, Elven culture and language have remained hugely influential in the continent's history.
30 Days of Natural History – Day 2: Gardians
Due in part to the connection between the name of the continent and its inhabitants, the term Gardian is sometimes used to refer to any inhabitant of Realmgard regardless of their place of origin within the continent
A Quick Note
Well, it's about time for another 30 days of writing.
30 Days of Natural History
30 Days all about Realmgard and the people and things to be found there.
30 Days of Natural History – Day 1: Humans
The many featherless bipeds of Realmgard.
Encyclopedia Realmgardica: “Plaid” Jack Rackman
All: Plaid, all the time
Tomorrow: 30 Days of Natural History
Well, it's about time for another 30 days of writing.
