The descendants of wizards who experimented with shape-changing magic in previous generations, the Wilderlings of Realmgard have been so affected by their ancestors' magic that they retain features of various animals and the ability to freely shift between human and animal forms.
Author: J.B. Norman
Writing Revisited: Evil Goblins
Though we'd be remiss not to point out that these Goblins are only evil because of their own poor life choices…
Music to Write Realmgard to: Becoming the Dragon
FYI: This is the the mythological basis behind Magikarp evolving into Gyarados.
30 Days of Natural History – Day 5: Goblins
Goblins do tend to be highly communal and value the bonds of family and friendship, often out of necessity to make up for most individual Goblin's lack of size and sheer physical strength.
30 Days of Natural History – Day 4: Dwarves
The traditional enmity of the Dwarves towards tall shelves continues unabated.
Writing Revisited: The Forecast Calls for Mist
Dunstana learns about ninjas.
Writing Revisited: Continuing My Animal Pun-Based Pirate Stories…
Here's Realmgard's best Sheeple Pirate.
30 Days of Natural History – Day 3: Elves
Once the dominant cultural group in Realmgard during the period of the Elven Empire, Elven culture and language have remained hugely influential in the continent's history.
Music to Write Realmgard to: Godzilla
History shows again and again How Nature points out the folly of Man.
Writing Revisited: Dunstana & the PiRATes
Pirate rats, innit?
